Town: Kèr Fācàuqu

Kèr Fācàuqu

Kèr Fācàuqu
Example Tauric architecture.
StateDalandic Empire
ProvenceNùàgvan Provence
Sub ProvenceFairford Dutchy
RegionZipueka Holt
Founded857
Community LeaderMaster Vú̄kī Cōshīkī 'Trigress Spring' Jōy Goīb̪fé̄ Bë̂ Llywellen Belíhgā Prother
Area5 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation4452 m (14606 ft)
Average Yearly Precipitation181 cm/y (71 in/y)
Population1292
Population Density258 people per km2 (646 people per mi2)
Town AuraConjuration
Naming
Native nameKèr Fācàuqu
Pronunciation/ˈfəˑcə/ /ˈuqu/
Direct Translation[battery] [inn; lodge]
Translation[Not Yet Translated]

Kèr Fācàuqu (/ˈfəˑcə/ /ˈuqu/ [battery] [inn; lodge]) is a subtropical Town located in Fairford Dutchy, Nùàgvan Provence, within the Dalandic Empire.

The name Kèr Fācàuqu is derived from the Tauric language, as Kèr Fācàuqu was founded by Vú̄kī Cōshīkī 'Trigress Spring' Jōy Goīb̪fé̄ Bë̂ Llywellen Belíhgā, who was culturaly Tauric.

Climate

Kèr Fācàuqu has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Kèr Fācàuqu receives an average of 181 cm/y (71 in/y) of precipitation, most of which comes in the form of rain during the fall. Kèr Fācàuqu covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4452 m (14606 ft) above sea level.

Overview

Kèr Fācàuqu was founded durring the late 10th century, by Vú̄kī Cōshīkī 'Trigress Spring' Jōy Goīb̪fé̄ Bë̂ Llywellen Belíhgā. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Vú̄kī Cōshīkī 'Trigress Spring' Jōy Goīb̪fé̄ Bë̂ Llywellen Belíhgā.

Kèr Fācàuqu was built using the conventions of Tauric durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Kèr Fācàuqu is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kèr Fācàuqu is buildings are arranged arround a network of restrictive canals streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Kèr Fācàuqu's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Kèr Fācàuqu seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Kèr Fācàuqu has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kèr Fācàuqu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Fācàuqu.

Kèr Fācàuqu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Fācàuqu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Fācàuqu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Fācàuqu's public wards, blessings, and other arcane systems.

Kèr Fācàuqu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kèr Fācàuqu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kèr Fācàuqu's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Kèr Fācàuqu's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Kèr Fācàuqu there are unidentifiable people in the fog, but it seems to be okay.

The Caypup near Kèr Fācàuqu are known to be more aggressive than normal.

Kèr Fācàuqu's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Illusion energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5232 m2
    • Cattle and Similar Creatures: 323
    • Poultry: 3876
    • Swine: 258
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 129

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 16
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

401 of Kèr Fācàuqu's population work within a Foundational Occupation.

827 of Kèr Fācàuqu's population do not work in a formal occupation, but do contribute to the local economy. 64 (5%) are noncontributers.

Points of Interest

Kèr Fācàuqu is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Kèr Fācàuqu was attacked by savage scorpionfolks living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kèr Fācàuqu lost 116 people, 312 livestock, and 96 buildings. The conflict ended after roughly 165, when members of Kèr Fācàuqu's militia enacted an operation to construct defenses in a particular vault. The operation was complicated by the officer in charge of Kèr Fācàuqu's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Kèr Fācàuqu's forces. The war is remembered in legend by Kèr Fācàuqu's bards, historians, and legend keepers.

History